Localization, Voice Over, and Character Modding Documentation
Steam Build ver. 1.61++ (Ep. 1) / 1.22++ (Ep. 2)
There are 2 ways of modding: Manually and through Workshop. This section focuses on manual modding guidelines, where you manually prepare the mod folders, set up config files (json), and the contents. This will help you to have an understanding of the basic/default structure of the mod folders and setting up the configuration files that manage the mods. You are required to manually copy the mod folders to a specific mod path of the game’s Steam app folder.
The modding files must be placed inside Coffee Talk’s installation folder directory, here represented as “%APP INSTALL LOCATION%”. If you are using Steam, this usually means something like this C:\Steam\steamapps\common\Coffee Talk Episode 2 Hibiscus & Butterfly (Windows).
The structure of folders used for modding must follow the rule (shown as image below) so that the game can properly read and load the mod package into the game.
{mod_package_name}
This is the main folder of your mod package. It can be named anything as you please, e.g. Complete African Languages Set or Gala Special Voice Pack. Under this folder are 3 default folders, Characters, Localization and VO. Your mod package may include three, or one of them, depending on your mod contents.
Windows: %APP INSTALL LOCATION%\CTHB_Data\Mods\{mod_package_name}\Characters
Mac: %APP INSTALL LOCATION%\CTHB.app\Contents\Resources\Data\Mods{mod_package_name}\Characters
Note: For Coffee Talk, go to \CoffeeTalk_Data\ (Windows) or \CoffeeTalk(dot)app\ (Mac).
Characters Mod folders
Folder “Characters” contains default structure as follow:
\Characters\[character_name]\[character files]
Agent | Freya | Lucas | Tofu |
---|---|---|---|
Amanda | Gala | Myrtle | Neil |
Aqua | Hendry | McQueen | - |
Baileys | Hyde | Rachel | - |
Dooley | Jorji | Riona | - |
Fahmi | Lua | Silver | - |
Characters Mod file
For the character mod you can edit with Spine ver. 3.8.99 for CT Ep. 2 (For CT, use Spine ver. 3.6.53).
We provide the file templates here:
CT: https://drive.google.com/file/d/1Mx2p8oOZFVjLxxZ03xXGaj6wM8Itbak8/view?usp=sharing
CT Ep. 2: https://drive.google.com/file/d/1Mx2p8oOZFVjLxxZ03xXGaj6wM8Itbak8/view?usp=sharing
Note: Photoshop Texture Export/Save setting
While using Photoshop, there’s a slight problem where white borders in transparent texture PNG will appear after you edit the texture file. It should be fine using other image software/editors, such as Clip Studio Paint or GIMP.
For the problem info and solution, you can check the article here:
https://forum.unity.com/threads/white-borders-around-transparent-png.212972/#post-1430907
This will help solve the unintended white borders that can damage the PNG.
If the problem using Photoshop persists, try exporting the PNG from other image software. Or if you still export using Photoshop, try open it using other software, do small edit (e.g. putting filter with 0 value), and re-save it.